Files
tbd-station-14/Content.Server/Thief/Systems/ThiefUndeterminedBackpackSystem.cs
ScarKy0 115313dded Undetermined thieving satchel (#36201)
* yippee!

* no toolboxes allowed

* sprite, descriptions
2025-03-31 15:32:31 -07:00

102 lines
4.1 KiB
C#

using Content.Server.Thief.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.Thief;
using Robust.Server.GameObjects;
using Robust.Server.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Thief.Systems;
/// <summary>
/// <see cref="ThiefUndeterminedBackpackComponent"/>
/// this system links the interface to the logic, and will output to the player a set of items selected by him in the interface
/// </summary>
public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThiefUndeterminedBackpackComponent, BoundUIOpenedEvent>(OnUIOpened);
SubscribeLocalEvent<ThiefUndeterminedBackpackComponent, ThiefBackpackApproveMessage>(OnApprove);
SubscribeLocalEvent<ThiefUndeterminedBackpackComponent, ThiefBackpackChangeSetMessage>(OnChangeSet);
}
private void OnUIOpened(Entity<ThiefUndeterminedBackpackComponent> backpack, ref BoundUIOpenedEvent args)
{
UpdateUI(backpack.Owner, backpack.Comp);
}
private void OnApprove(Entity<ThiefUndeterminedBackpackComponent> backpack, ref ThiefBackpackApproveMessage args)
{
if (backpack.Comp.SelectedSets.Count != backpack.Comp.MaxSelectedSets)
return;
EntityUid? spawnedStorage = null;
if (backpack.Comp.SpawnedStoragePrototype != null)
spawnedStorage = Spawn(backpack.Comp.SpawnedStoragePrototype, _transform.GetMapCoordinates(backpack.Owner));
foreach (var i in backpack.Comp.SelectedSets)
{
var set = _proto.Index(backpack.Comp.PossibleSets[i]);
foreach (var item in set.Content)
{
var ent = Spawn(item, _transform.GetMapCoordinates(backpack.Owner));
if (TryComp<ItemComponent>(ent, out var itemComponent))
{
if (spawnedStorage != null)
_storage.Insert(spawnedStorage.Value, ent, out _, playSound: false);
else
_transform.DropNextTo(ent, backpack.Owner);
}
}
}
if (spawnedStorage != null)
_hands.TryPickupAnyHand(args.Actor, spawnedStorage.Value);
// Play the sound on coordinates of the backpack/toolbox. The reason being, since we immediately delete it, the sound gets deleted alongside it.
_audio.PlayPvs(backpack.Comp.ApproveSound, Transform(backpack.Owner).Coordinates);
QueueDel(backpack);
}
private void OnChangeSet(Entity<ThiefUndeterminedBackpackComponent> backpack, ref ThiefBackpackChangeSetMessage args)
{
//Swith selecting set
if (!backpack.Comp.SelectedSets.Remove(args.SetNumber))
backpack.Comp.SelectedSets.Add(args.SetNumber);
UpdateUI(backpack.Owner, backpack.Comp);
}
private void UpdateUI(EntityUid uid, ThiefUndeterminedBackpackComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
Dictionary<int, ThiefBackpackSetInfo> data = new();
for (int i = 0; i < component.PossibleSets.Count; i++)
{
var set = _proto.Index(component.PossibleSets[i]);
var selected = component.SelectedSets.Contains(i);
var info = new ThiefBackpackSetInfo(
set.Name,
set.Description,
set.Sprite,
selected);
data.Add(i, info);
}
_ui.SetUiState(uid, ThiefBackpackUIKey.Key, new ThiefBackpackBoundUserInterfaceState(data, component.MaxSelectedSets));
}
}