Files
tbd-station-14/Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
2025-02-18 23:27:30 +11:00

104 lines
4.1 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Cargo.Systems;
using Content.Server.Storage.Components;
using Content.Shared.Database;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Events;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Random;
using static Content.Shared.Storage.EntitySpawnCollection;
namespace Content.Server.Storage.EntitySystems
{
public sealed class SpawnItemsOnUseSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpawnItemsOnUseComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<SpawnItemsOnUseComponent, PriceCalculationEvent>(CalculatePrice, before: new[] { typeof(PricingSystem) });
}
private void CalculatePrice(EntityUid uid, SpawnItemsOnUseComponent component, ref PriceCalculationEvent args)
{
var ungrouped = CollectOrGroups(component.Items, out var orGroups);
foreach (var entry in ungrouped)
{
var protUid = Spawn(entry.PrototypeId, MapCoordinates.Nullspace);
// Calculate the average price of the possible spawned items
args.Price += _pricing.GetPrice(protUid) * entry.SpawnProbability * entry.GetAmount(getAverage: true);
EntityManager.DeleteEntity(protUid);
}
foreach (var group in orGroups)
{
foreach (var entry in group.Entries)
{
var protUid = Spawn(entry.PrototypeId, MapCoordinates.Nullspace);
// Calculate the average price of the possible spawned items
args.Price += _pricing.GetPrice(protUid) *
(entry.SpawnProbability / group.CumulativeProbability) *
entry.GetAmount(getAverage: true);
EntityManager.DeleteEntity(protUid);
}
}
args.Handled = true;
}
private void OnUseInHand(EntityUid uid, SpawnItemsOnUseComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
// If starting with zero or less uses, this component is a no-op
if (component.Uses <= 0)
return;
var coords = Transform(args.User).Coordinates;
var spawnEntities = GetSpawns(component.Items, _random);
EntityUid? entityToPlaceInHands = null;
foreach (var proto in spawnEntities)
{
entityToPlaceInHands = Spawn(proto, coords);
_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(args.User)} used {ToPrettyString(uid)} which spawned {ToPrettyString(entityToPlaceInHands.Value)}");
}
// The entity is often deleted, so play the sound at its position rather than parenting
if (component.Sound != null)
_audio.PlayPvs(component.Sound, coords);
component.Uses--;
// Delete entity only if component was successfully used
if (component.Uses <= 0)
{
// Don't delete the entity in the event bus, so we queue it for deletion.
// We need the free hand for the new item, so we send it to nullspace.
_transform.DetachEntity(uid, Transform(uid));
QueueDel(uid);
}
if (entityToPlaceInHands != null)
_hands.PickupOrDrop(args.User, entityToPlaceInHands.Value);
args.Handled = true;
}
}
}