* Add Firebots Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true. * Make SpraySystem actually use useDelay got rid of that TODO * Added firebot speech Fire detected!
10 lines
209 B
C#
10 lines
209 B
C#
namespace Content.Server.NPC.Queries.Considerations;
|
|
|
|
/// <summary>
|
|
/// Returns 1f if the target is on fire or 0f if not.
|
|
/// </summary>
|
|
public sealed partial class TargetOnFireCon : UtilityConsideration
|
|
{
|
|
|
|
}
|