Files
tbd-station-14/Content.Server/NPC/HTN/Preconditions/TargetInLOSPrecondition.cs
chromiumboy 10c868011e Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments
2025-03-01 18:42:33 +01:00

39 lines
1.3 KiB
C#

using Content.Server.Interaction;
using Content.Shared.Physics;
namespace Content.Server.NPC.HTN.Preconditions;
public sealed partial class TargetInLOSPrecondition : HTNPrecondition
{
[Dependency] private readonly IEntityManager _entManager = default!;
private InteractionSystem _interaction = default!;
[DataField("targetKey")]
public string TargetKey = "Target";
[DataField("rangeKey")]
public string RangeKey = "RangeKey";
[DataField("opaqueKey")]
public bool UseOpaqueForLOSChecksKey = true;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_interaction = sysManager.GetEntitySystem<InteractionSystem>();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
return false;
var range = blackboard.GetValueOrDefault<float>(RangeKey, _entManager);
var collisionGroup = UseOpaqueForLOSChecksKey ? CollisionGroup.Opaque : (CollisionGroup.Impassable | CollisionGroup.InteractImpassable);
return _interaction.InRangeUnobstructed(owner, target, range, collisionGroup);
}
}