* Added precondition for EatTask * Added Thirsty precondition for htn drink task * Added start state for hungry and thirsty components * Update nutrition.yml * Fixed pascalcase's
27 lines
861 B
C#
27 lines
861 B
C#
using Content.Shared.Hands.Components;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Server.NPC.HTN.Preconditions;
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/// <summary>
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/// Returns true if the active hand entity has the specified components.
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/// </summary>
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public sealed partial class HungryPrecondition : HTNPrecondition
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[DataField(required: true)]
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public HungerThreshold MinHungerState = HungerThreshold.Starving;
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public override bool IsMet(NPCBlackboard blackboard)
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{
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if (!blackboard.TryGetValue<EntityUid>(NPCBlackboard.Owner, out var owner, _entManager))
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{
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return false;
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}
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return _entManager.TryGetComponent<HungerComponent>(owner, out var hunger) ? hunger.CurrentThreshold <= MinHungerState : false;
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}
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}
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