Files
tbd-station-14/Content.Server/Morgue/MorgueSystem.cs
Token 8588517e45 Morgue system refactor remove unused VVs and into Entity (#31835)
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em
2024-09-04 17:30:21 +02:00

101 lines
3.4 KiB
C#

using Content.Server.Storage.Components;
using Content.Shared.Body.Components;
using Content.Shared.Examine;
using Content.Shared.Morgue;
using Content.Shared.Morgue.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Server.Morgue;
public sealed class MorgueSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MorgueComponent, ExaminedEvent>(OnExamine);
}
/// <summary>
/// Handles the examination text for looking at a morgue.
/// </summary>
private void OnExamine(Entity<MorgueComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
_appearance.TryGetData<MorgueContents>(ent.Owner, MorgueVisuals.Contents, out var contents);
var text = contents switch
{
MorgueContents.HasSoul => "morgue-entity-storage-component-on-examine-details-body-has-soul",
MorgueContents.HasContents => "morgue-entity-storage-component-on-examine-details-has-contents",
MorgueContents.HasMob => "morgue-entity-storage-component-on-examine-details-body-has-no-soul",
_ => "morgue-entity-storage-component-on-examine-details-empty"
};
args.PushMarkup(Loc.GetString(text));
}
/// <summary>
/// Updates data periodically in case something died/got deleted in the morgue.
/// </summary>
private void CheckContents(EntityUid uid, MorgueComponent? morgue = null, EntityStorageComponent? storage = null, AppearanceComponent? app = null)
{
if (!Resolve(uid, ref morgue, ref storage, ref app))
return;
if (storage.Contents.ContainedEntities.Count == 0)
{
_appearance.SetData(uid, MorgueVisuals.Contents, MorgueContents.Empty);
return;
}
var hasMob = false;
foreach (var ent in storage.Contents.ContainedEntities)
{
if (!hasMob && HasComp<BodyComponent>(ent))
hasMob = true;
if (HasComp<ActorComponent>(ent))
{
_appearance.SetData(uid, MorgueVisuals.Contents, MorgueContents.HasSoul, app);
return;
}
}
_appearance.SetData(uid, MorgueVisuals.Contents, hasMob ? MorgueContents.HasMob : MorgueContents.HasContents, app);
}
/// <summary>
/// Handles the periodic beeping that morgues do when a live body is inside.
/// </summary>
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<MorgueComponent, EntityStorageComponent, AppearanceComponent>();
while (query.MoveNext(out var uid, out var comp, out var storage, out var appearance))
{
comp.AccumulatedFrameTime += frameTime;
CheckContents(uid, comp, storage);
if (comp.AccumulatedFrameTime < comp.BeepTime)
continue;
comp.AccumulatedFrameTime -= comp.BeepTime;
if (comp.DoSoulBeep && _appearance.TryGetData<MorgueContents>(uid, MorgueVisuals.Contents, out var contents, appearance) && contents == MorgueContents.HasSoul)
{
_audio.PlayPvs(comp.OccupantHasSoulAlarmSound, uid);
}
}
}
}