* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled
28 lines
842 B
C#
28 lines
842 B
C#
using System.Linq;
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using JetBrains.Annotations;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Ghost.Roles.Raffles;
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/// <summary>
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/// Chooses the winner of a ghost role raffle entirely randomly, without any weighting.
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/// </summary>
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[UsedImplicitly(ImplicitUseTargetFlags.WithMembers)]
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public sealed partial class RngGhostRoleRaffleDecider : IGhostRoleRaffleDecider
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{
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public void PickWinner(IEnumerable<ICommonSession> candidates, Func<ICommonSession, bool> tryTakeover)
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var choices = candidates.ToList();
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random.Shuffle(choices); // shuffle the list so we can pick a lucky winner!
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foreach (var candidate in choices)
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{
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if (tryTakeover(candidate))
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return;
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}
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}
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}
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