* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled
29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
using Robust.Shared.Player;
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namespace Content.Server.Ghost.Roles.Raffles;
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/// <summary>
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/// Chooses a winner of a ghost role raffle.
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/// </summary>
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[ImplicitDataDefinitionForInheritors]
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public partial interface IGhostRoleRaffleDecider
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{
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/// <summary>
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/// Chooses a winner of a ghost role raffle draw from the given pool of candidates.
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/// </summary>
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/// <param name="candidates">The players in the session at the time of drawing.</param>
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/// <param name="tryTakeover">
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/// Call this with the chosen winner as argument.
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/// <ul><li>If <c>true</c> is returned, your winner was able to take over the ghost role, and the drawing is complete.
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/// <b>Do not call <see cref="tryTakeover"/> again after true is returned.</b></li>
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/// <li>If <c>false</c> is returned, your winner was not able to take over the ghost role,
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/// and you must choose another winner, and call <see cref="tryTakeover"/> with the new winner as argument.</li>
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/// </ul>
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///
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/// If <see cref="tryTakeover"/> is not called, or only returns false, the raffle will end without a winner.
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/// Do not call <see cref="tryTakeover"/> with the same player several times.
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/// </param>
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void PickWinner(IEnumerable<ICommonSession> candidates, Func<ICommonSession, bool> tryTakeover);
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}
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