* Initial commit * Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.
9 lines
307 B
C#
9 lines
307 B
C#
using Robust.Shared.Player;
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namespace Content.Server.GameTicking.Events;
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/// <summary>
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/// Raised on players who attempt to spawn in but fail to get a job, due to there not being any job slots available.
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/// </summary>
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public readonly record struct NoJobsAvailableSpawningEvent(ICommonSession Player);
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