* Add Firebots Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true. * Make SpraySystem actually use useDelay got rid of that TODO * Added firebot speech Fire detected!
169 lines
6.6 KiB
C#
169 lines
6.6 KiB
C#
using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Server.Gravity;
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using Content.Server.Popups;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Interaction;
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using Content.Shared.Timing;
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using Content.Shared.Vapor;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using System.Numerics;
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using Robust.Shared.Map;
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namespace Content.Server.Fluids.EntitySystems;
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public sealed class SpraySystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly GravitySystem _gravity = default!;
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[Dependency] private readonly PhysicsSystem _physics = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly VaporSystem _vapor = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<SprayComponent, UserActivateInWorldEvent>(OnActivateInWorld);
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}
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private void OnActivateInWorld(Entity<SprayComponent> entity, ref UserActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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var targetMapPos = _transform.GetMapCoordinates(GetEntityQuery<TransformComponent>().GetComponent(args.Target));
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Spray(entity, args.User, targetMapPos);
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}
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private void OnAfterInteract(Entity<SprayComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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var clickPos = _transform.ToMapCoordinates(args.ClickLocation);
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Spray(entity, args.User, clickPos);
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}
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public void Spray(Entity<SprayComponent> entity, EntityUid user, MapCoordinates mapcoord)
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{
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if (!_solutionContainer.TryGetSolution(entity.Owner, SprayComponent.SolutionName, out var soln, out var solution))
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return;
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var ev = new SprayAttemptEvent(user);
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RaiseLocalEvent(entity, ref ev);
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if (ev.Cancelled)
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return;
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if (TryComp<UseDelayComponent>(entity, out var useDelay)
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&& _useDelay.IsDelayed((entity, useDelay)))
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return;
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if (solution.Volume <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), entity.Owner, user);
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return;
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}
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var xformQuery = GetEntityQuery<TransformComponent>();
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var userXform = xformQuery.GetComponent(user);
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var userMapPos = _transform.GetMapCoordinates(userXform);
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var clickMapPos = mapcoord;
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var diffPos = clickMapPos.Position - userMapPos.Position;
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if (diffPos == Vector2.Zero || diffPos == Vector2Helpers.NaN)
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return;
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var diffNorm = diffPos.Normalized();
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var diffLength = diffPos.Length();
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if (diffLength > entity.Comp.SprayDistance)
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{
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diffLength = entity.Comp.SprayDistance;
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}
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var diffAngle = diffNorm.ToAngle();
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// Vectors to determine the spawn offset of the vapor clouds.
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var threeQuarters = diffNorm * 0.75f;
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var quarter = diffNorm * 0.25f;
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var amount = Math.Max(Math.Min((solution.Volume / entity.Comp.TransferAmount).Int(), entity.Comp.VaporAmount), 1);
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var spread = entity.Comp.VaporSpread / amount;
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for (var i = 0; i < amount; i++)
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{
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var rotation = new Angle(diffAngle + Angle.FromDegrees(spread * i) -
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Angle.FromDegrees(spread * (amount - 1) / 2));
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// Calculate the destination for the vapor cloud. Limit to the maximum spray distance.
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var target = userMapPos
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.Offset((diffNorm + rotation.ToVec()).Normalized() * diffLength + quarter);
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var distance = (target.Position - userMapPos.Position).Length();
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if (distance > entity.Comp.SprayDistance)
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target = userMapPos.Offset(diffNorm * entity.Comp.SprayDistance);
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var adjustedSolutionAmount = entity.Comp.TransferAmount / entity.Comp.VaporAmount;
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var newSolution = _solutionContainer.SplitSolution(soln.Value, adjustedSolutionAmount);
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if (newSolution.Volume <= FixedPoint2.Zero)
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break;
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// Spawn the vapor cloud onto the grid/map the user is present on. Offset the start position based on how far the target destination is.
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var vaporPos = userMapPos.Offset(distance < 1 ? quarter : threeQuarters);
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var vapor = Spawn(entity.Comp.SprayedPrototype, vaporPos);
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var vaporXform = xformQuery.GetComponent(vapor);
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_transform.SetWorldRotation(vaporXform, rotation);
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if (TryComp(vapor, out AppearanceComponent? appearance))
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{
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_appearance.SetData(vapor, VaporVisuals.Color, solution.GetColor(_proto).WithAlpha(1f), appearance);
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_appearance.SetData(vapor, VaporVisuals.State, true, appearance);
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}
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// Add the solution to the vapor and actually send the thing
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var vaporComponent = Comp<VaporComponent>(vapor);
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var ent = (vapor, vaporComponent);
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_vapor.TryAddSolution(ent, newSolution);
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// impulse direction is defined in world-coordinates, not local coordinates
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var impulseDirection = rotation.ToVec();
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var time = diffLength / entity.Comp.SprayVelocity;
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_vapor.Start(ent, vaporXform, impulseDirection * diffLength, entity.Comp.SprayVelocity, target, time, user);
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if (TryComp<PhysicsComponent>(user, out var body))
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{
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if (_gravity.IsWeightless(user, body))
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_physics.ApplyLinearImpulse(user, -impulseDirection.Normalized() * entity.Comp.PushbackAmount, body: body);
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}
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}
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_audio.PlayPvs(entity.Comp.SpraySound, entity, entity.Comp.SpraySound.Params.WithVariation(0.125f));
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if (useDelay != null)
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_useDelay.TryResetDelay((entity, useDelay));
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}
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}
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