Files
tbd-station-14/Content.Server/EntityEffects/EffectConditions/BodyTemperature.cs
SlamBamActionman b9fa941ca6 Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00

36 lines
1.1 KiB
C#

using Content.Server.Temperature.Components;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.EffectConditions;
/// <summary>
/// Requires the target entity to be above or below a certain temperature.
/// Used for things like cryoxadone and pyroxadone.
/// </summary>
public sealed partial class Temperature : EntityEffectCondition
{
[DataField]
public float Min = 0;
[DataField]
public float Max = float.PositiveInfinity;
public override bool Condition(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent(args.TargetEntity, out TemperatureComponent? temp))
{
if (temp.CurrentTemperature > Min && temp.CurrentTemperature < Max)
return true;
}
return false;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-body-temperature",
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
("min", Min));
}
}