82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
using Content.Server.DeviceLinking.Events;
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using Content.Server.Power.Components;
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using Content.Server.Wires;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Power;
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using Content.Shared.Wires;
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using Robust.Shared.Player;
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namespace Content.Server.Doors.Systems;
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public sealed class AirlockSystem : SharedAirlockSystem
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{
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[Dependency] private readonly WiresSystem _wiresSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AirlockComponent, SignalReceivedEvent>(OnSignalReceived);
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SubscribeLocalEvent<AirlockComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<AirlockComponent, ActivateInWorldEvent>(OnActivate, before: new[] { typeof(DoorSystem) });
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}
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private void OnSignalReceived(EntityUid uid, AirlockComponent component, ref SignalReceivedEvent args)
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{
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if (args.Port == component.AutoClosePort && component.AutoClose)
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{
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component.AutoClose = false;
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Dirty(uid, component);
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}
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}
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private void OnPowerChanged(EntityUid uid, AirlockComponent component, ref PowerChangedEvent args)
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{
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component.Powered = args.Powered;
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Dirty(uid, component);
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if (!TryComp(uid, out DoorComponent? door))
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return;
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if (!args.Powered)
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{
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// stop any scheduled auto-closing
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if (door.State == DoorState.Open)
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DoorSystem.SetNextStateChange(uid, null);
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}
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else
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{
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UpdateAutoClose(uid, door: door);
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}
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}
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private void OnActivate(EntityUid uid, AirlockComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex)
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return;
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if (TryComp<WiresPanelComponent>(uid, out var panel) &&
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panel.Open &&
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TryComp<ActorComponent>(args.User, out var actor))
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{
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if (TryComp<WiresPanelSecurityComponent>(uid, out var wiresPanelSecurity) &&
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!wiresPanelSecurity.WiresAccessible)
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return;
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_wiresSystem.OpenUserInterface(uid, actor.PlayerSession);
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args.Handled = true;
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return;
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}
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if (component.KeepOpenIfClicked && component.AutoClose)
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{
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// Disable auto close
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component.AutoClose = false;
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Dirty(uid, component);
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}
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}
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}
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