* add signal router sprite * DisposalSignalRouter logic * add disposal signal router * add disposal signal router * how did it work without this * death --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using Content.Server.Disposal.Tube.Systems;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Disposal.Tube.Components;
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/// <summary>
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/// Requires <see cref="DisposalJunctionComponent"/> to function.
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/// </summary>
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[RegisterComponent, Access(typeof(DisposalSignalRouterSystem))]
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public sealed partial class DisposalSignalRouterComponent : Component
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{
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/// <summary>
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/// Whether to route items to the side or not.
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/// </summary>
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[DataField]
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public bool Routing;
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/// <summary>
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/// Port that sets the router to send items to the side.
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/// </summary>
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[DataField]
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public ProtoId<SinkPortPrototype> OnPort = "On";
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/// <summary>
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/// Port that sets the router to send items ahead.
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/// </summary>
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[DataField]
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public ProtoId<SinkPortPrototype> OffPort = "Off";
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/// <summary>
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/// Port that toggles the router between sending items to the side and ahead.
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/// </summary>
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[DataField]
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public ProtoId<SinkPortPrototype> TogglePort = "Toggle";
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}
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