Files
tbd-station-14/Content.Server/Destructible/Thresholds/Triggers/DamageGroupTrigger.cs

30 lines
1.1 KiB
C#

using Content.Shared.Damage;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Content.Shared.Damage.Prototypes;
namespace Content.Server.Destructible.Thresholds.Triggers
{
/// <summary>
/// A trigger that will activate when the amount of damage received
/// of the specified class is above the specified threshold.
/// </summary>
[Serializable]
[DataDefinition]
public sealed partial class DamageGroupTrigger : IThresholdTrigger
{
[DataField("damageGroup", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<DamageGroupPrototype>))]
public string DamageGroup { get; set; } = default!;
/// <summary>
/// The amount of damage at which this threshold will trigger.
/// </summary>
[DataField("damage", required: true)]
public int Damage { get; set; } = default!;
public bool Reached(DamageableComponent damageable, DestructibleSystem system)
{
return damageable.DamagePerGroup[DamageGroup] >= Damage;
}
}
}