Files
tbd-station-14/Content.Server/Cargo/Components/StationCargoBountyDatabaseComponent.cs
BarryNorfolk 18592148f7 Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
2025-01-30 09:27:36 -08:00

56 lines
1.5 KiB
C#

using Content.Shared.Cargo;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Cargo.Components;
/// <summary>
/// Stores all active cargo bounties for a particular station.
/// </summary>
[RegisterComponent]
public sealed partial class StationCargoBountyDatabaseComponent : Component
{
/// <summary>
/// Maximum amount of bounties a station can have.
/// </summary>
[DataField]
public int MaxBounties = 6;
/// <summary>
/// A list of all the bounties currently active for a station.
/// </summary>
[DataField]
public List<CargoBountyData> Bounties = new();
/// <summary>
/// A list of all the bounties that have been completed or
/// skipped for a station.
/// </summary>
[DataField]
public List<CargoBountyHistoryData> History = new();
/// <summary>
/// Used to determine unique order IDs
/// </summary>
[DataField]
public int TotalBounties;
/// <summary>
/// A list of bounty IDs that have been checked this tick.
/// Used to prevent multiplying bounty prices.
/// </summary>
[DataField]
public HashSet<string> CheckedBounties = new();
/// <summary>
/// The time at which players will be able to skip the next bounty.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextSkipTime = TimeSpan.Zero;
/// <summary>
/// The time between skipping bounties.
/// </summary>
[DataField]
public TimeSpan SkipDelay = TimeSpan.FromMinutes(15);
}