Files
tbd-station-14/Content.Server/Atmos/Reactions/TritiumFireReaction.cs
metalgearsloth ba1fd6c5f3 Make ReactionResults an array (#34967)
* Make ReactionResults an array

We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment

* apply conventions

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-09 03:13:47 +01:00

72 lines
3.0 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Reactions;
using JetBrains.Annotations;
namespace Content.Server.Atmos.Reactions
{
[UsedImplicitly]
[DataDefinition]
public sealed partial class TritiumFireReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var energyReleased = 0f;
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;
var location = holder as TileAtmosphere;
mixture.ReactionResults[(byte)GasReaction.Fire] = 0f;
var burnedFuel = 0f;
var initialTrit = mixture.GetMoles(Gas.Tritium);
if (mixture.GetMoles(Gas.Oxygen) < initialTrit ||
Atmospherics.MinimumTritiumOxyburnEnergy > (temperature * oldHeatCapacity * heatScale))
{
burnedFuel = mixture.GetMoles(Gas.Oxygen) / Atmospherics.TritiumBurnOxyFactor;
if (burnedFuel > initialTrit)
burnedFuel = initialTrit;
mixture.AdjustMoles(Gas.Tritium, -burnedFuel);
}
else
{
burnedFuel = initialTrit;
mixture.SetMoles(Gas.Tritium, mixture.GetMoles(Gas.Tritium ) * (1 - 1 / Atmospherics.TritiumBurnTritFactor));
mixture.AdjustMoles(Gas.Oxygen, -mixture.GetMoles(Gas.Tritium));
energyReleased += (Atmospherics.FireHydrogenEnergyReleased * burnedFuel * (Atmospherics.TritiumBurnTritFactor - 1));
}
if (burnedFuel > 0)
{
energyReleased += (Atmospherics.FireHydrogenEnergyReleased * burnedFuel);
// TODO ATMOS Radiation pulse here!
// Conservation of mass is important.
mixture.AdjustMoles(Gas.WaterVapor, burnedFuel);
mixture.ReactionResults[(byte)GasReaction.Fire] += burnedFuel;
}
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
if (energyReleased > 0)
{
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = ((temperature * oldHeatCapacity + energyReleased) / newHeatCapacity);
}
if (location != null)
{
temperature = mixture.Temperature;
if (temperature > Atmospherics.FireMinimumTemperatureToExist)
{
atmosphereSystem.HotspotExpose(location, temperature, mixture.Volume);
}
}
return mixture.ReactionResults[(byte)GasReaction.Fire] != 0 ? ReactionResult.Reacting : ReactionResult.NoReaction;
}
}
}