Files
tbd-station-14/Content.Server/Atmos/Reactions/FrezonCoolantReaction.cs
Jezithyr 6869adfa78 Move GasMixture to shared (#27480)
* Moved GasMixture to shared

* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.

* The most powerful webedit in history
2024-04-30 14:31:05 -07:00

60 lines
2.4 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Reactions;
using JetBrains.Annotations;
namespace Content.Server.Atmos.Reactions;
/// <summary>
/// Takes in nitrogen and frezon and cools down the surrounding area.
/// </summary>
[UsedImplicitly]
public sealed partial class FrezonCoolantReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, AtmosphereSystem atmosphereSystem, float heatScale)
{
var oldHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
var temperature = mixture.Temperature;
var energyModifier = 1f;
var scale = (temperature - Atmospherics.FrezonCoolLowerTemperature) /
(Atmospherics.FrezonCoolMidTemperature - Atmospherics.FrezonCoolLowerTemperature);
if (scale > 1f)
{
// Scale energy but not frezon usage if we're in a very, very hot place
energyModifier = Math.Min(scale, Atmospherics.FrezonCoolMaximumEnergyModifier);
scale = 1f;
}
if (scale <= 0)
return ReactionResult.NoReaction;
var initialNit = mixture.GetMoles(Gas.Nitrogen);
var initialFrezon = mixture.GetMoles(Gas.Frezon);
var burnRate = initialFrezon * scale / Atmospherics.FrezonCoolRateModifier;
var energyReleased = 0f;
if (burnRate > Atmospherics.MinimumHeatCapacity)
{
var nitAmt = Math.Min(burnRate * Atmospherics.FrezonNitrogenCoolRatio, initialNit);
var frezonAmt = Math.Min(burnRate, initialFrezon);
mixture.AdjustMoles(Gas.Nitrogen, -nitAmt);
mixture.AdjustMoles(Gas.Frezon, -frezonAmt);
mixture.AdjustMoles(Gas.NitrousOxide, nitAmt + frezonAmt);
energyReleased = burnRate * Atmospherics.FrezonCoolEnergyReleased * energyModifier;
}
energyReleased /= heatScale; // adjust energy to make sure speedup doesn't cause mega temperature rise
if (energyReleased >= 0f)
return ReactionResult.NoReaction;
var newHeatCapacity = atmosphereSystem.GetHeatCapacity(mixture, true);
if (newHeatCapacity > Atmospherics.MinimumHeatCapacity)
mixture.Temperature = (temperature * oldHeatCapacity + energyReleased) / newHeatCapacity;
return ReactionResult.Reacting;
}
}