80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using Content.Server.Arcade.SpaceVillain;
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using Content.Server.Wires;
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using Content.Shared.Arcade;
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using Content.Shared.Wires;
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namespace Content.Server.Arcade;
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public sealed partial class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
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{
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public override string Name { get; set; } = "wire-name-arcade-invincible";
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public override Color Color { get; set; } = Color.Purple;
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public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthManager;
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public override void ToggleValue(EntityUid owner, bool setting)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& arcade.Game != null)
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{
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arcade.Game.PlayerChar.Invincible = !setting;
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}
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}
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public override bool GetValue(EntityUid owner)
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{
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return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& arcade.Game != null
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&& !arcade.Game.PlayerChar.Invincible;
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}
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public override StatusLightState? GetLightState(Wire wire)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade)
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&& arcade.Game != null)
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{
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return arcade.Game.PlayerChar.Invincible || arcade.Game.VillainChar.Invincible
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? StatusLightState.BlinkingSlow
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: StatusLightState.On;
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}
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return StatusLightState.Off;
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}
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}
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public sealed partial class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
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{
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public override string Name { get; set; } = "wire-name-player-invincible";
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public override Color Color { get; set; } = Color.Purple;
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public override object? StatusKey { get; } = null;
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public override void ToggleValue(EntityUid owner, bool setting)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& arcade.Game != null)
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{
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arcade.Game.VillainChar.Invincible = !setting;
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}
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}
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public override bool GetValue(EntityUid owner)
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{
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return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& arcade.Game != null
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&& !arcade.Game.VillainChar.Invincible;
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}
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public override StatusLightData? GetStatusLightData(Wire wire)
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{
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return null;
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}
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}
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public enum ArcadeInvincibilityWireActionKeys : short
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{
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Player,
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Enemy
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}
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