* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup
79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using Content.Client.Pinpointer.UI;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Client.Medical.CrewMonitoring;
|
|
|
|
public sealed partial class CrewMonitoringNavMapControl : NavMapControl
|
|
{
|
|
public NetEntity? Focus;
|
|
public Dictionary<NetEntity, string> LocalizedNames = new();
|
|
|
|
private Label _trackedEntityLabel;
|
|
private PanelContainer _trackedEntityPanel;
|
|
|
|
public CrewMonitoringNavMapControl() : base()
|
|
{
|
|
WallColor = new Color(192, 122, 196);
|
|
TileColor = new(71, 42, 72);
|
|
BackgroundColor = Color.FromSrgb(TileColor.WithAlpha(BackgroundOpacity));
|
|
|
|
_trackedEntityLabel = new Label
|
|
{
|
|
Margin = new Thickness(10f, 8f),
|
|
HorizontalAlignment = HAlignment.Center,
|
|
VerticalAlignment = VAlignment.Center,
|
|
Modulate = Color.White,
|
|
};
|
|
|
|
_trackedEntityPanel = new PanelContainer
|
|
{
|
|
PanelOverride = new StyleBoxFlat
|
|
{
|
|
BackgroundColor = BackgroundColor,
|
|
},
|
|
|
|
Margin = new Thickness(5f, 10f),
|
|
HorizontalAlignment = HAlignment.Left,
|
|
VerticalAlignment = VAlignment.Bottom,
|
|
Visible = false,
|
|
};
|
|
|
|
_trackedEntityPanel.AddChild(_trackedEntityLabel);
|
|
this.AddChild(_trackedEntityPanel);
|
|
}
|
|
|
|
protected override void FrameUpdate(FrameEventArgs args)
|
|
{
|
|
base.FrameUpdate(args);
|
|
|
|
if (Focus == null)
|
|
{
|
|
_trackedEntityLabel.Text = string.Empty;
|
|
_trackedEntityPanel.Visible = false;
|
|
|
|
return;
|
|
}
|
|
|
|
foreach ((var netEntity, var blip) in TrackedEntities)
|
|
{
|
|
if (netEntity != Focus)
|
|
continue;
|
|
|
|
if (!LocalizedNames.TryGetValue(netEntity, out var name))
|
|
name = "Unknown";
|
|
|
|
var message = name + "\nLocation: [x = " + MathF.Round(blip.Coordinates.X) + ", y = " + MathF.Round(blip.Coordinates.Y) + "]";
|
|
|
|
_trackedEntityLabel.Text = message;
|
|
_trackedEntityPanel.Visible = true;
|
|
|
|
return;
|
|
}
|
|
|
|
_trackedEntityLabel.Text = string.Empty;
|
|
_trackedEntityPanel.Visible = false;
|
|
}
|
|
}
|