* V1 commit * Remove PDA name and unnecessary pda state * Adds PDA to Chameleon backpack & thief toolbox * Change to use AppearanceDataInit * Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied * Revert PDA name (this will be changed to another way later) * Update PDA name updating to new system * Fix yaml, and fix Agent ID chameleon * Updated based on review
69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
using Content.Client.Clothing.Systems;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Tag;
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using Content.Shared.Prototypes;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Clothing.UI;
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[UsedImplicitly]
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public sealed class ChameleonBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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private readonly ChameleonClothingSystem _chameleon;
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private readonly TagSystem _tag;
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[ViewVariables]
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private ChameleonMenu? _menu;
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public ChameleonBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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_chameleon = EntMan.System<ChameleonClothingSystem>();
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_tag = EntMan.System<TagSystem>();
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}
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protected override void Open()
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{
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base.Open();
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_menu = this.CreateWindow<ChameleonMenu>();
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_menu.OnIdSelected += OnIdSelected;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not ChameleonBoundUserInterfaceState st)
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return;
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var targets = _chameleon.GetValidTargets(st.Slot);
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if (st.RequiredTag != null)
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{
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var newTargets = new List<string>();
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foreach (var target in targets)
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{
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if (string.IsNullOrEmpty(target) || !_proto.TryIndex(target, out EntityPrototype? proto))
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continue;
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if (!proto.TryGetComponent(out TagComponent? tag, _factory) || !_tag.HasTag(tag, st.RequiredTag))
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continue;
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newTargets.Add(target);
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}
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_menu?.UpdateState(newTargets, st.SelectedId);
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} else
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{
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_menu?.UpdateState(targets, st.SelectedId);
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}
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}
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private void OnIdSelected(string selectedId)
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{
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SendMessage(new ChameleonPrototypeSelectedMessage(selectedId));
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}
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}
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