* add button to menu * networking and component work * try to add access stuff * main functionality done * add access lock? I think? * remove extra line * fix access system * move SkipTime to StationCargoBountyDatabaseComponent * Disable/Enable skip button based on cooldown * remove debugging * add access denied sound * remove DataField tags * dynamic timer
71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
using Content.Client.Message;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Prototypes;
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using Content.Shared.Random;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Serilog;
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namespace Content.Client.Cargo.UI;
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[GenerateTypedNameReferences]
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public sealed partial class BountyEntry : BoxContainer
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public Action? OnLabelButtonPressed;
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public Action? OnSkipButtonPressed;
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public TimeSpan EndTime;
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public TimeSpan UntilNextSkip;
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public BountyEntry(CargoBountyData bounty, TimeSpan untilNextSkip)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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UntilNextSkip = untilNextSkip;
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if (!_prototype.TryIndex<CargoBountyPrototype>(bounty.Bounty, out var bountyPrototype))
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return;
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var items = new List<string>();
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foreach (var entry in bountyPrototype.Entries)
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{
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items.Add(Loc.GetString("bounty-console-manifest-entry",
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("amount", entry.Amount),
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("item", Loc.GetString(entry.Name))));
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}
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ManifestLabel.SetMarkup(Loc.GetString("bounty-console-manifest-label", ("item", string.Join(", ", items))));
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RewardLabel.SetMarkup(Loc.GetString("bounty-console-reward-label", ("reward", bountyPrototype.Reward)));
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DescriptionLabel.SetMarkup(Loc.GetString("bounty-console-description-label", ("description", Loc.GetString(bountyPrototype.Description))));
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IdLabel.SetMarkup(Loc.GetString("bounty-console-id-label", ("id", bounty.Id)));
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PrintButton.OnPressed += _ => OnLabelButtonPressed?.Invoke();
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SkipButton.OnPressed += _ => OnSkipButtonPressed?.Invoke();
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}
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private void UpdateSkipButton(float deltaSeconds)
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{
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UntilNextSkip -= TimeSpan.FromSeconds(deltaSeconds);
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if (UntilNextSkip > TimeSpan.Zero)
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{
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SkipButton.Label.Text = UntilNextSkip.ToString("mm\\:ss");
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SkipButton.Disabled = true;
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return;
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}
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SkipButton.Label.Text = Loc.GetString("bounty-console-skip-button-text");
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SkipButton.Disabled = false;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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UpdateSkipButton(args.DeltaSeconds);
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}
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}
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