11 lines
383 B
C#
11 lines
383 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Drugs;
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/// <summary>
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/// Adds a shader to the client that scales with the effect duration.
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/// Use only in conjunction with <see cref="StatusEffectComponent"/>, on the status effect entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SeeingRainbowsStatusEffectComponent : Component;
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