50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Light.Component
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{
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[NetworkedComponent]
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public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component
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{
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[DataField("toggleActionId", customTypeSerializer:typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string ToggleActionId = "ToggleLight";
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[DataField("toggleAction")]
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public InstantAction? ToggleAction;
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public const int StatusLevels = 6;
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[Serializable, NetSerializable]
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public sealed class HandheldLightComponentState : ComponentState
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{
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public byte? Charge { get; }
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public bool Activated { get; }
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public HandheldLightComponentState(bool activated, byte? charge)
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{
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Activated = activated;
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Charge = charge;
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}
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}
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}
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[Serializable, NetSerializable]
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public enum HandheldLightVisuals
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{
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Power
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}
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[Serializable, NetSerializable]
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public enum HandheldLightPowerStates
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{
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FullPower,
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LowPower,
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Dying,
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}
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}
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