Files
tbd-station-14/Content.Server/Fluids/Components/SprayComponent.cs
2023-05-05 22:48:38 +10:00

33 lines
1.2 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Fluids.Components;
[RegisterComponent]
[Access(typeof(SpraySystem))]
public sealed class SprayComponent : Component
{
public const string SolutionName = "spray";
[ViewVariables(VVAccess.ReadWrite), DataField("sprayDistance")]
public float SprayDistance = 3.5f;
[ViewVariables(VVAccess.ReadWrite), DataField("sprayVelocity")]
public float SprayVelocity = 3.5f;
[ViewVariables(VVAccess.ReadWrite), DataField("sprayedPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string SprayedPrototype = "Vapor";
[ViewVariables(VVAccess.ReadWrite), DataField("vaporAmount")]
public int VaporAmount = 1;
[ViewVariables(VVAccess.ReadWrite), DataField("vaporSpread")]
public float VaporSpread = 90f;
[ViewVariables(VVAccess.ReadWrite), DataField("spraySound", required: true)]
[Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public SoundSpecifier SpraySound { get; } = default!;
}