37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Pinpointer;
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/// <summary>
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/// Will show a marker on a NavMap.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedNavMapSystem))]
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[AutoGenerateComponentState]
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public sealed partial class NavMapBeaconComponent : Component
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{
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/// <summary>
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/// Defaults to entity name if nothing found.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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[AutoNetworkedField]
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public string? Text;
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/// <summary>
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/// A localization string that populates <see cref="Text"/> if it is null at mapinit.
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/// Used so that mappers can still override Text while mapping.
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/// </summary>
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[DataField]
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public LocId? DefaultText;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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[AutoNetworkedField]
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public Color Color = Color.Orange;
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/// <summary>
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/// Only enabled beacons can be seen on a station map.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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[AutoNetworkedField]
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public bool Enabled = true;
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}
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