* Add pointing keybind and simple message * Add turning the player when pointing * Add pointing arrow * Make the popup message appear on the pointing entity * Add pointing to tiles and space and proper grammar * Move pointing bind from HandsSystem to PointingSystem * Add more messages for pointing depending on the viewer perspective * Fix non nullable reference type * Serialize pointing arrow duration * Serialize pointing arrow step and add summaries * Make arrow speed serializable and make it depend on frame time * Add 0.2 second delay between pointings * Add pointing arrow yaml examples * Add the ability for pointing arrows to be rogue * Remove rogue package reference * Add point to verb https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png * Add shift middle clicking an entity in the verb menu to point at it * Add VV to PointingArrowComponent * Increase pointing delay from 0.2 to 0.5 seconds * Address reviews * Fix nullability errors * Separate pointing and rogue pointing code * Fix rogue pointing arrow visuals * Made rogue pointing arrow rotation adjustment readable for mortals * Make rogue pointing arrows less destructive * Cleanup more of the rogue pointing arrow code
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using Content.Server.GameObjects.Components.Pointing;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.GlobalVerbs
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{
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/// <summary>
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/// Global verb that points at an entity.
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/// </summary>
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[GlobalVerb]
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public class PointingVerb : GlobalVerb
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{
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public override bool RequireInteractionRange => false;
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (!user.HasComponent<IActorComponent>())
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{
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return;
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}
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if (!EntitySystem.Get<PointingSystem>().InRange(user.Transform.GridPosition, target.Transform.GridPosition))
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{
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return;
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}
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if (target.HasComponent<PointingArrowComponent>())
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{
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("Point at");
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}
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public override void Activate(IEntity user, IEntity target)
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{
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if (!user.TryGetComponent(out IActorComponent actor))
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{
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return;
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}
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EntitySystem.Get<PointingSystem>().TryPoint(actor.playerSession, target.Transform.GridPosition, target.Uid);
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}
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}
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}
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