Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/ModifyBloodLevel.cs
Nemanja b9fb66f005 Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-06-04 15:45:02 -05:00

33 lines
1.1 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed class ModifyBloodLevel : ReagentEffect
{
[DataField("scaled")]
public bool Scaled = false;
[DataField("amount")]
public FixedPoint2 Amount = 1.0f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-modify-blood-level", ("chance", Probability),
("deltasign", MathF.Sign(Amount.Float())));
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.SolutionEntity, out var blood))
{
var sys = EntitySystem.Get<BloodstreamSystem>();
var amt = Scaled ? Amount * args.Quantity : Amount;
amt *= args.Scale;
sys.TryModifyBloodLevel(args.SolutionEntity, amt, blood);
}
}
}