Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/HealthChange.cs
Nemanja b9fb66f005 Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-06-04 15:45:02 -05:00

78 lines
2.8 KiB
C#

using System.Linq;
using System.Text.Json.Serialization;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Localizations;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects
{
/// <summary>
/// Default metabolism for medicine reagents.
/// </summary>
[UsedImplicitly]
public sealed class HealthChange : ReagentEffect
{
/// <summary>
/// Damage to apply every metabolism cycle. Damage Ignores resistances.
/// </summary>
[JsonPropertyName("damage")]
[DataField("damage", required: true)]
public DamageSpecifier Damage = default!;
/// <summary>
/// Should this effect scale the damage by the amount of chemical in the solution?
/// Useful for touch reactions, like styptic powder or acid.
/// </summary>
[JsonPropertyName("scaleByQuantity")]
[DataField("scaleByQuantity")]
public bool ScaleByQuantity = false;
[DataField("ignoreResistances")]
[JsonPropertyName("ignoreResistances")]
public bool IgnoreResistances = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var damages = new List<string>();
var heals = false;
var deals = false;
// TODO: This should be smarter. Namely, not showing a damage type as being in a group unless every damage type in the group is present and equal in value.
foreach (var (kind, amount) in Damage.GetDamagePerGroup())
{
var sign = MathF.Sign(amount.Float());
if (sign < 0)
heals = true;
if (sign > 0)
deals = true;
damages.Add(
Loc.GetString("health-change-display",
("kind", kind),
("amount", MathF.Abs(amount.Float())),
("deltasign", sign)
));
}
var healsordeals = heals ? (deals ? "both" : "heals") : (deals ? "deals" : "none");
return Loc.GetString("reagent-effect-guidebook-health-change",
("chance", Probability),
("changes", ContentLocalizationManager.FormatList(damages)),
("healsordeals", healsordeals));
}
public override void Effect(ReagentEffectArgs args)
{
var scale = ScaleByQuantity ? args.Quantity : FixedPoint2.New(1);
scale *= args.Scale;
EntitySystem.Get<DamageableSystem>().TryChangeDamage(args.SolutionEntity, Damage * scale, IgnoreResistances);
}
}
}