* im good at atomizing. welcome to half-finished chem guides. * wagh * e * save work * aa * woweee UI * finishing the last of it * don't actually update the engine :( --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.Commands;
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[AdminCommand(AdminFlags.Debug)]
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public sealed class DumpReagentGuideText : IConsoleCommand
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IEntitySystemManager _entSys = default!;
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public string Command => "dumpreagentguidetext";
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public string Description => "Dumps the guidebook text for a reagent to the console";
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public string Help => "dumpreagentguidetext <reagent>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteError("Must have only 1 argument");
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return;
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}
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if (!_prototype.TryIndex<ReagentPrototype>(args[0], out var reagent))
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{
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shell.WriteError($"Invalid prototype: {args[0]}");
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return;
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}
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if (reagent.Metabolisms is null)
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{
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shell.WriteLine("Nothing to dump.");
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return;
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}
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foreach (var (_, entry) in reagent.Metabolisms)
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{
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foreach (var effect in entry.Effects)
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{
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shell.WriteLine(effect.GuidebookEffectDescription(_prototype, _entSys) ?? $"[skipped effect of type {effect.GetType()}]");
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}
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}
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}
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}
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