Files
tbd-station-14/Content.Shared/Movement/Events/MoveInputEvent.cs
metalgearsloth b9e876ca92 The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00

18 lines
335 B
C#

using Robust.Shared.Players;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity whenever it has a movement input.
/// </summary>
[ByRefEvent]
public readonly struct MoveInputEvent
{
public readonly EntityUid Entity;
public MoveInputEvent(EntityUid entity)
{
Entity = entity;
}
}