15 lines
330 B
C#
15 lines
330 B
C#
using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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namespace Content.Server.Radio.Components
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{
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public interface IRadio
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{
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IReadOnlyList<int> Channels { get; }
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void Receive(string message, int channel, EntityUid speaker);
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void Broadcast(string message, EntityUid speaker);
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}
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}
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