Files
tbd-station-14/Content.IntegrationTests/Tests/Access/AccessReaderTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

77 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using Content.IntegrationTests;
using Content.Server.Access.Components;
using Content.Server.Access.Systems;
using NUnit.Framework;
using Robust.Shared.GameObjects;
namespace Content.Tests.Server.GameObjects.Components.Access
{
[TestFixture]
[TestOf(typeof(AccessReader))]
public class AccessReaderTest : ContentIntegrationTest
{
[Test]
public async Task TestTags()
{
var server = StartServer();
await server.WaitAssertion(() =>
{
var system = EntitySystem.Get<AccessReaderSystem>();
// test empty
var reader = new AccessReader();
Assert.That(system.IsAllowed(reader, new[] { "Foo" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "Bar" }), Is.True);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.True);
// test deny
reader = new AccessReader();
reader.DenyTags.Add("A");
Assert.That(system.IsAllowed(reader, new[] { "Foo" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "Foo" }), Is.False);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.True);
// test one list
reader = new AccessReader();
reader.AccessLists.Add(new HashSet<string> { "A" });
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
// test one list - two items
reader = new AccessReader();
reader.AccessLists.Add(new HashSet<string> { "A", "B" });
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
// test two list
reader = new AccessReader();
reader.AccessLists.Add(new HashSet<string> { "A" });
reader.AccessLists.Add(new HashSet<string> { "B", "C" });
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "C", "B" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "C", "B", "A" }), Is.True);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
// test deny list
reader = new AccessReader();
reader.AccessLists.Add(new HashSet<string> { "A" });
reader.DenyTags.Add("B");
Assert.That(system.IsAllowed(reader, new[] { "A" }), Is.True);
Assert.That(system.IsAllowed(reader, new[] { "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new[] { "A", "B" }), Is.False);
Assert.That(system.IsAllowed(reader, new string[] { }), Is.False);
});
}
}
}