Files
tbd-station-14/Content.IntegrationTests/Tests/AI/BehaviorSetsTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

62 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.AI.Utility;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.AiLogic;
using NUnit.Framework;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests.AI
{
[TestFixture]
[TestOf(typeof(BehaviorSetPrototype))]
public class BehaviorSetsTest : ContentIntegrationTest
{
[Test]
public async Task TestBehaviorSets()
{
var server = StartServer();
await server.WaitIdleAsync();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var reflectionManager = server.ResolveDependency<IReflectionManager>();
Dictionary<string, List<string>> behaviorSets = new();
// Test that all BehaviorSet actions exist.
await server.WaitAssertion(() =>
{
foreach (var proto in protoManager.EnumeratePrototypes<BehaviorSetPrototype>())
{
behaviorSets[proto.ID] = proto.Actions.ToList();
foreach (var action in proto.Actions)
{
if (!reflectionManager.TryLooseGetType(action, out var actionType) ||
!typeof(IAiUtility).IsAssignableFrom(actionType))
{
Assert.Fail($"Action {action} is not valid within BehaviorSet {proto.ID}");
}
}
}
});
// Test that all BehaviorSets on NPCs exist.
await server.WaitAssertion(() =>
{
foreach (var entity in protoManager.EnumeratePrototypes<EntityPrototype>())
{
if (!entity.TryGetComponent<UtilityAi>("UtilityAI", out var npcNode)) continue;
foreach (var entry in npcNode.BehaviorSets)
{
Assert.That(behaviorSets.ContainsKey(entry), $"BehaviorSet {entry} in entity {entity.ID} not found");
}
}
});
}
}
}