* ion storm event prototype + locale * add lawsets * use lawsets, make borgs ion storm targets * ion storm rule and ion storm target * lawset prototype * use lawsets * update silicon law system to use lawsets and support ion storm event * new toys * fix * more fix * fixy * ion storm admin logging * assigning laws makes borg provide its own laws, other stuff * 1h reoccurence * 50% chance * better call saul * emagLaws is required * add announcment audio * fixy * family friendly gaming * fixy * address reviews * fixy * more fixy and no erp * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
24 lines
775 B
C#
24 lines
775 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.Silicons.Laws.Components;
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/// <summary>
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/// This is used for an entity which grants laws to a <see cref="SiliconLawBoundComponent"/>
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/// </summary>
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[RegisterComponent, Access(typeof(SharedSiliconLawSystem))]
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public sealed partial class SiliconLawProviderComponent : Component
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{
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/// <summary>
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/// The id of the lawset that is being provided.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<SiliconLawsetPrototype> Laws = string.Empty;
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/// <summary>
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/// Lawset created from the prototype id.
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/// Cached when getting laws and only modified during an ion storm event.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SiliconLawset? Lawset;
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}
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