* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Singularity;
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using Content.Server.GameObjects.Components.PA;
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using Content.Shared.Administration;
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using Content.Shared.GameObjects.Components;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class StartSingularityEngineCommand : IConsoleCommand
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{
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public string Command => "startsingularityengine";
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public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 0)
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{
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shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(EmitterComponent))))
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{
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ent.GetComponent<EmitterComponent>().SwitchOn();
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}
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foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(ParticleAcceleratorControlBoxComponent))))
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{
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var pacb = ent.GetComponent<ParticleAcceleratorControlBoxComponent>();
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pacb.RescanParts();
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pacb.SetStrength(ParticleAcceleratorPowerState.Level1);
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pacb.SwitchOn();
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}
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shell.WriteLine("Done!");
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}
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}
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}
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