250 lines
9.2 KiB
C#
250 lines
9.2 KiB
C#
using System;
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using System.Linq;
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using Content.Client.Chat;
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using Content.Client.Chat.Managers;
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using Content.Client.EscapeMenu.UI;
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using Content.Client.GameTicking.Managers;
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using Content.Client.LateJoin;
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using Content.Client.Lobby.UI;
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using Content.Client.Preferences;
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using Content.Client.Preferences.UI;
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using Content.Client.Resources;
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using Content.Client.Voting;
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using Content.Shared.GameTicking;
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using Robust.Client;
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using Robust.Client.Console;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Lobby
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{
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public sealed class LobbyState : Robust.Client.State.State
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[ViewVariables] private CharacterSetupGui? _characterSetup;
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[ViewVariables] private LobbyGui? _lobby;
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private ClientGameTicker _gameTicker = default!;
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public override void Startup()
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{
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_gameTicker = EntitySystem.Get<ClientGameTicker>();
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_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
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_prototypeManager, _configurationManager);
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LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
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_lobby = new LobbyGui(_entityManager, _preferencesManager);
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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_characterSetup.CloseButton.OnPressed += _ =>
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{
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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_userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
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};
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_characterSetup.SaveButton.OnPressed += _ =>
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{
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_characterSetup.Save();
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_lobby?.CharacterPreview.UpdateUI();
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};
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LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
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_chatManager.SetChatBox(_lobby.Chat);
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_voteManager.SetPopupContainer(_lobby.VoteContainer);
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_lobby.ServerName.Text = _baseClient.GameInfo?.ServerName;
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ChatInput.SetupChatInputHandlers(_inputManager, _lobby.Chat);
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UpdateLobbyUi();
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_lobby.CharacterPreview.CharacterSetupButton.OnPressed += _ =>
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{
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SetReady(false);
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_userInterfaceManager.StateRoot.RemoveChild(_lobby);
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_userInterfaceManager.StateRoot.AddChild(_characterSetup);
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};
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_lobby.ReadyButton.OnPressed += _ =>
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{
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if (!_gameTicker.IsGameStarted)
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{
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return;
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}
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new LateJoinGui().OpenCentered();
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};
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_lobby.ReadyButton.OnToggled += args =>
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{
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SetReady(args.Pressed);
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};
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_lobby.LeaveButton.OnPressed += _ => _consoleHost.ExecuteCommand("disconnect");
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_lobby.OptionsButton.OnPressed += _ => new OptionsMenu().Open();
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_playerManager.PlayerListUpdated += PlayerManagerOnPlayerListUpdated;
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_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
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_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
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_gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
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}
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public override void Shutdown()
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{
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_playerManager.PlayerListUpdated -= PlayerManagerOnPlayerListUpdated;
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_gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
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_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
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_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
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_lobby?.Dispose();
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_characterSetup?.Dispose();
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_lobby = null;
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_characterSetup = null;
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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if (_lobby == null) return;
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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if (gameTicker.IsGameStarted)
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{
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_lobby.StartTime.Text = string.Empty;
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_lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan).ToString("hh\\:mm")));
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return;
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}
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string text;
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if (gameTicker.Paused)
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{
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text = Loc.GetString("lobby-state-paused");
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}
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else
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{
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var difference = gameTicker.StartTime - _gameTiming.CurTime;
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var seconds = difference.TotalSeconds;
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if (seconds < 0)
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{
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text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation");
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}
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else
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{
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text = $"{difference.Minutes}:{difference.Seconds:D2}";
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}
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}
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_lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", TimeSpan.Zero.ToString("hh\\:mm")));
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_lobby.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
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}
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private void PlayerManagerOnPlayerListUpdated(object? sender, EventArgs e)
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{
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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// Remove disconnected sessions from the Ready Dict
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foreach (var p in gameTicker.Status)
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{
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if (!_playerManager.SessionsDict.TryGetValue(p.Key, out _))
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{
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// This is a shitty fix. Observers can rejoin because they are already in the game.
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// So we don't delete them, but keep them if they decide to rejoin
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if (p.Value != LobbyPlayerStatus.Observer)
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gameTicker.Status.Remove(p.Key);
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}
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}
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}
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private void LobbyStatusUpdated()
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{
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UpdateLobbyBackground();
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UpdateLobbyUi();
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}
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private void LobbyLateJoinStatusUpdated()
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{
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if (_lobby == null) return;
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_lobby.ReadyButton.Disabled = EntitySystem.Get<ClientGameTicker>().DisallowedLateJoin;
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}
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private void UpdateLobbyUi()
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{
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if (_lobby == null) return;
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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if (gameTicker.IsGameStarted)
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{
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_lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
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_lobby.ReadyButton.ToggleMode = false;
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_lobby.ReadyButton.Pressed = false;
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_lobby.ObserveButton.Disabled = false;
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}
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else
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{
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_lobby.StartTime.Text = string.Empty;
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_lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-ready-up-state");
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_lobby.ReadyButton.ToggleMode = true;
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_lobby.ReadyButton.Disabled = false;
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_lobby.ReadyButton.Pressed = gameTicker.AreWeReady;
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_lobby.ObserveButton.Disabled = true;
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}
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if (gameTicker.ServerInfoBlob != null)
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{
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_lobby.ServerInfo.SetInfoBlob(gameTicker.ServerInfoBlob);
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}
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}
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private void UpdateLobbyBackground()
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{
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if (_lobby == null) return;
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if (_gameTicker.LobbyBackground != null)
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{
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_lobby.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
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}
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else
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{
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_lobby.Background.Texture = null;
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}
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}
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private void SetReady(bool newReady)
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{
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if (EntitySystem.Get<ClientGameTicker>().IsGameStarted)
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{
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return;
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}
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_consoleHost.ExecuteCommand($"toggleready {newReady}");
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}
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}
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}
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