Files
tbd-station-14/Content.Client/PDA/PDASystem.cs
2023-02-05 14:34:54 -04:00

35 lines
1.0 KiB
C#

using Content.Shared.PDA;
using Content.Shared.Light;
using Robust.Client.GameObjects;
namespace Content.Client.PDA;
public sealed class PDASystem : SharedPDASystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PDAComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, PDAComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
args.Sprite.LayerSetState(PDAVisualLayers.Base, component.State);
if (_appearance.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
args.Sprite.LayerSetVisible(PDAVisualLayers.Flashlight, isFlashlightOn);
if (_appearance.TryGetData<bool>(uid, PDAVisuals.IDCardInserted, out var isCardInserted, args.Component))
args.Sprite.LayerSetVisible(PDAVisualLayers.IDLight, isCardInserted);
}
}
enum PDAVisualLayers : byte
{
Base,
Flashlight,
IDLight
}