Files
tbd-station-14/Content.Shared/Nutrition/IngestionEvents.cs
Princess Cheeseballs 91854e0776 Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve

* 22 file diff

* What if it was just better

* Hold that thought

* Near final Commit, then YAML hell

* 95% done with cs

* Working Commit

* Final Commit (Before reviews tear it apart and kill me)

* Add a really stupid comment.

* KILL

* EXPLODE TEST FAILS WITH MY MIND

* I hate it here

* TACTICAL NUCLEAR STRIKE

* Wait what the fuck was I doing?

* Comments

* Me when I'm stupid

* Food doesn't need solutions

* API improvements with some API weirdness

* Move non-API out of API

* Better comment

* Fixes and spelling mistakes

* Final fixes

* Final fixes for real...

* Kill food and drink localization files because I hate them.

* Water droplet fix

* Utensil fixes

* Fix verb priority (It should've been 2)

* A few minor localization fixes

* merge conflict and stuff

* MERGE CONFLICT NUCLEAR WAR!!!

* Cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-06 12:53:38 -04:00

215 lines
7.1 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Nutrition;
/// <summary>
/// Raised on an entity that is trying to be ingested to see if it has universal blockers preventing it from being
/// ingested.
/// </summary>
[ByRefEvent]
public record struct IngestibleEvent(bool Cancelled = false);
/// <summary>
/// Raised on an entity with the <see cref="EdibleComponent"/> to check if anything is stopping
/// another entity from consuming the delicious reagents stored inside.
/// </summary>
/// <param name="User">The entity trying to feed us to an entity.</param>
[ByRefEvent]
public record struct EdibleEvent(EntityUid User)
{
public Entity<SolutionComponent>? Solution = null;
public TimeSpan Time = TimeSpan.Zero;
public bool Cancelled;
}
/// <summary>
/// Raised when an entity is trying to ingest an entity to see if it has any component that can ingest it.
/// </summary>
/// <param name="Handled">Did a system successfully ingest this item?</param>
/// <param name="User">The entity that is trying to feed and therefore raising the event</param>
/// <param name="Ingested">What are we trying to ingest?</param>
/// <param name="Ingest">Should we actually try and ingest? Or are we just testing if it's even possible </param>
[ByRefEvent]
public record struct AttemptIngestEvent(EntityUid User, EntityUid Ingested, bool Ingest, bool Handled = false);
/// <summary>
/// Raised on an entity that is consuming another entity to see if there is anything attached to the entity
/// that is preventing it from doing the consumption.
/// </summary>
[ByRefEvent]
public record struct IngestionAttemptEvent(SlotFlags TargetSlots, bool Cancelled = false) : IInventoryRelayEvent
{
/// <summary>
/// The equipment that is blocking consumption. Should only be non-null if the event was canceled.
/// </summary>
public EntityUid? Blocker = null;
}
/// <summary>
/// Raised on an entity that is trying to be digested, aka turned from an entity into reagents.
/// Returns its digestive properties or how difficult it is to convert to reagents.
/// </summary>
/// <remarks>This method is currently needed for backwards compatibility with food and drink component.
/// It also might be needed in the event items like trash and plushies have their edible component removed.
/// There's no way to know whether this event will be made obsolete or not after Food and Drink Components
/// are removed until after a proper body and digestion rework. Oh well!
/// </remarks>
[ByRefEvent]
public record struct IsDigestibleEvent()
{
public bool Digestible = false;
public bool SpecialDigestion = false;
// If this is true, SpecialDigestion will be ignored
public bool Universal = false;
// If it requires special digestion then it has to be digestible...
public void AddDigestible(bool special)
{
SpecialDigestion = special;
Digestible = true;
}
// This should only be used for if you're trying to drink pure reagents from a puddle or cup or something...
public void UniversalDigestion()
{
Universal = true;
Digestible = true;
}
}
/// <summary>
/// Do After Event for trying to put food solution into stomach entity.
/// </summary>
[Serializable, NetSerializable]
public sealed partial class EatingDoAfterEvent : SimpleDoAfterEvent;
/// <summary>
/// We use this to determine if an entity should abort giving up its reagents at the last minute,
/// as well as specifying how much of its reagents it should give up including minimums and maximums.
/// If minimum exceeds the maximum, the event will abort.
/// </summary>
/// <param name="Min">The minimum amount we can transfer.</param>
/// <param name="Max">The maximum amount we can transfer.</param>
/// <param name="Solution">The solution we are transferring.</param>
[ByRefEvent]
public record struct BeforeIngestedEvent(FixedPoint2 Min, FixedPoint2 Max, Solution? Solution)
{
// How much we would like to transfer, gets clamped by Min and Max.
public FixedPoint2 Transfer;
// Whether this event, and therefore eat attempt, should be cancelled.
public bool Cancelled;
public bool TryNewMinimum(FixedPoint2 newMin)
{
if (newMin > Max)
return false;
Min = newMin;
return true;
}
public bool TryNewMaximum(FixedPoint2 newMax)
{
if (newMax < Min)
return false;
Min = newMax;
return true;
}
}
[ByRefEvent]
public record struct IngestingEvent(EntityUid Food, Solution Split, bool ForceFed);
/// <summary>
/// Raised on an entity when it is being made to be eaten.
/// </summary>
/// <param name="User">Who is doing the action?</param>
/// <param name="Target">Who is doing the eating?</param>
/// <param name="Split">The solution we're currently eating.</param>
/// <param name="ForceFed">Whether we're being fed by someone else, checkec enough I might as well pass it.</param>
[ByRefEvent]
public record struct IngestedEvent(EntityUid User, EntityUid Target, Solution Split, bool ForceFed)
{
// Should we refill the solution now that we've eaten it?
// This bool basically only exists because of stackable system.
public bool Refresh;
// Should we destroy the ingested entity?
public bool Destroy;
// Has this eaten event been handled? Used to prevent duplicate flavor popups and sound effects.
public bool Handled;
// Should we try eating again?
public bool Repeat;
}
/// <summary>
/// Raised directed at the food after finishing eating it and before it's deleted.
/// </summary>
[ByRefEvent]
public readonly record struct FullyEatenEvent(EntityUid User)
{
/// <summary>
/// The entity that ate the food.
/// </summary>
public readonly EntityUid User = User;
}
/// <summary>
/// Returns a list of Utensils that can be used to consume the entity, as well as a list of required types.
/// </summary>
[ByRefEvent]
public record struct GetUtensilsEvent()
{
public UtensilType Types = UtensilType.None;
public UtensilType RequiredTypes = UtensilType.None;
// Forces you to add to both lists if a utensil is required.
public void AddRequiredTypes(UtensilType type)
{
RequiredTypes |= type;
Types |= type;
}
}
/// <summary>
/// Tries to get the best fitting edible type for an entity.
/// </summary>
[ByRefEvent]
public record struct GetEdibleTypeEvent
{
public ProtoId<EdiblePrototype>? Type { get; private set; }
public void SetPrototype([ForbidLiteral] ProtoId<EdiblePrototype> proto)
{
Type = proto;
}
}
/// <summary>
/// Raised directed at the food being sliced before it's deleted.
/// Cancel this if you want to do something special before a food is deleted.
/// </summary>
public sealed class BeforeFullySlicedEvent : CancellableEntityEventArgs
{
/// <summary>
/// The person slicing the food.
/// </summary>
public EntityUid User;
}