Files
tbd-station-14/Content.Shared/CCVar/CCVars.Playtest.cs
SlamBamActionman 85a6ac90ba Add stamina and mob damage playtest modifiers (#35599)
* Add stamina and mob damage playtest modifiers

* Fix typo

* Add FTL

* Review fixes

* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-21 00:01:35 +01:00

95 lines
4.1 KiB
C#

using Content.Shared.Administration;
using Content.Shared.CCVar.CVarAccess;
using Content.Shared.Roles;
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/// <summary>
/// Scales all damage dealt in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestAllDamageModifier =
CVarDef.Create("playtest.all_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales all healing done in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestAllHealModifier =
CVarDef.Create("playtest.all_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all melee attacks in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestMeleeDamageModifier =
CVarDef.Create("playtest.melee_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all projectiles in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestProjectileDamageModifier =
CVarDef.Create("playtest.projectile_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all hitscan attacks in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestHitscanDamageModifier =
CVarDef.Create("playtest.hitscan_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all thrown weapons in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestThrownDamageModifier =
CVarDef.Create("playtest.thrown_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the healing given by all topicals in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestTopicalsHealModifier =
CVarDef.Create("playtest.topicals_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt by all reagents in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestReagentDamageModifier =
CVarDef.Create("playtest.reagent_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the healing given by all reagents in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestReagentHealModifier =
CVarDef.Create("playtest.reagent_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the explosion damage dealt in the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestExplosionDamageModifier =
CVarDef.Create("playtest.explosion_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the damage dealt to mobs in the game (i.e. entities with MobStateComponent).
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestMobDamageModifier =
CVarDef.Create("playtest.mob_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Scales the stamina damage dealt the game.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> PlaytestStaminaDamageModifier =
CVarDef.Create("playtest.stamina_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED);
}