Files
tbd-station-14/Content.Server/GameObjects/Components/Recycling/RecyclerComponent.cs
DrSmugleaf b9196d0a10 Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00

204 lines
5.8 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.Components.Conveyor;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Recycling;
using Content.Shared.GameObjects.Components.Rotation;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Recycling
{
// TODO: Add sound and safe beep
[RegisterComponent]
public class RecyclerComponent : Component, ICollideBehavior
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "Recycler";
/// <summary>
/// Whether or not sentient beings will be recycled
/// </summary>
[ViewVariables]
private bool _safe;
/// <summary>
/// The percentage of material that will be recovered
/// </summary>
[ViewVariables]
private int _efficiency; // TODO
private bool Powered =>
!Owner.TryGetComponent(out PowerReceiverComponent receiver) ||
receiver.Powered;
private void Bloodstain()
{
if (Owner.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(RecyclerVisuals.Bloody, true);
}
}
private void Clean()
{
if (Owner.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(RecyclerVisuals.Bloody, false);
}
}
private bool CanGib(IEntity entity)
{
return entity.HasComponent<IBodyManagerComponent>() && !_safe && Powered;
}
private bool CanRecycle(IEntity entity, [MaybeNullWhen(false)] out ConstructionPrototype prototype)
{
prototype = null;
var constructionSystem = EntitySystem.Get<ConstructionSystem>();
var entityId = entity.MetaData.EntityPrototype?.ID;
if (entityId == null ||
!constructionSystem.CraftRecipes.TryGetValue(entityId, out prototype))
{
return false;
}
return Powered;
}
private void Recycle(IEntity entity)
{
// TODO: Prevent collision with recycled items
if (CanGib(entity))
{
entity.Delete(); // TODO: Gib
Bloodstain();
return;
}
if (!CanRecycle(entity, out var prototype))
{
return;
}
var constructionSystem = EntitySystem.Get<ConstructionSystem>();
var recyclerPosition = Owner.Transform.MapPosition;
foreach (var stage in prototype.Stages)
{
if (!(stage.Forward is ConstructionStepMaterial step))
{
continue;
}
constructionSystem.SpawnIngredient(recyclerPosition, step);
}
entity.Delete();
}
private bool CanRun()
{
if (Owner.TryGetComponent(out PowerReceiverComponent receiver) &&
!receiver.Powered)
{
return false;
}
if (Owner.HasComponent<ItemComponent>())
{
return false;
}
return true;
}
private bool CanMove(IEntity entity)
{
if (entity == Owner)
{
return false;
}
if (!entity.TryGetComponent(out ICollidableComponent collidable) ||
collidable.Anchored)
{
return false;
}
if (entity.HasComponent<ConveyorComponent>())
{
return false;
}
if (entity.HasComponent<IMapGridComponent>())
{
return false;
}
if (ContainerHelpers.IsInContainer(entity))
{
return false;
}
return true;
}
public void Update(float frameTime)
{
if (!CanRun())
{
return;
}
var intersecting = _entityManager.GetEntitiesIntersecting(Owner, true);
var direction = Vector2.UnitX;
foreach (var entity in intersecting)
{
if (!CanMove(entity))
{
continue;
}
if (entity.TryGetComponent(out ICollidableComponent collidable))
{
var controller = collidable.EnsureController<ConveyedController>();
controller.Move(direction, frameTime);
}
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _safe, "safe", true);
serializer.DataField(ref _efficiency, "efficiency", 25);
}
void ICollideBehavior.CollideWith(IEntity collidedWith)
{
Recycle(collidedWith);
}
}
}