* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
229 lines
7.3 KiB
C#
229 lines
7.3 KiB
C#
#nullable enable
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Server.GameObjects.Components.Body.Digestive;
|
|
using Content.Server.GameObjects.Components.Chemistry;
|
|
using Content.Server.GameObjects.Components.GUI;
|
|
using Content.Server.GameObjects.Components.Items.Storage;
|
|
using Content.Server.GameObjects.Components.Utensil;
|
|
using Content.Server.Utility;
|
|
using Content.Shared.Chemistry;
|
|
using Content.Shared.GameObjects.Components.Utensil;
|
|
using Content.Shared.Interfaces;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Nutrition
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IAfterInteract))]
|
|
public class FoodComponent : Component, IUse, IAfterInteract
|
|
{
|
|
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
|
|
|
|
public override string Name => "Food";
|
|
|
|
[ViewVariables] private string _useSound = "";
|
|
[ViewVariables] private string? _trashPrototype;
|
|
[ViewVariables] private ReagentUnit _transferAmount;
|
|
private UtensilType _utensilsNeeded;
|
|
|
|
[ViewVariables]
|
|
public int UsesRemaining
|
|
{
|
|
get
|
|
{
|
|
if (!Owner.TryGetComponent(out SolutionComponent? solution))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return solution.CurrentVolume == 0
|
|
? 0
|
|
: Math.Max(1, (int)Math.Ceiling((solution.CurrentVolume / _transferAmount).Float()));
|
|
}
|
|
}
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _useSound, "useSound", "/Audio/Items/eatfood.ogg");
|
|
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
|
|
serializer.DataField(ref _trashPrototype, "trash", null);
|
|
|
|
serializer.DataReadWriteFunction(
|
|
"utensils",
|
|
new List<UtensilType>(),
|
|
types => types.ForEach(type => _utensilsNeeded |= type),
|
|
() =>
|
|
{
|
|
var types = new List<UtensilType>();
|
|
|
|
foreach (var type in (UtensilType[]) Enum.GetValues(typeof(UtensilType)))
|
|
{
|
|
if ((_utensilsNeeded & type) != 0)
|
|
{
|
|
types.Add(type);
|
|
}
|
|
}
|
|
|
|
return types;
|
|
});
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
Owner.EnsureComponent<SolutionComponent>();
|
|
}
|
|
|
|
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
|
{
|
|
if (_utensilsNeeded != UtensilType.None)
|
|
{
|
|
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You need to use a {0} to eat that!", _utensilsNeeded));
|
|
return false;
|
|
}
|
|
|
|
return TryUseFood(eventArgs.User, null);
|
|
}
|
|
|
|
// Feeding someone else
|
|
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
|
{
|
|
if (eventArgs.Target == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TryUseFood(eventArgs.User, eventArgs.Target);
|
|
}
|
|
|
|
public virtual bool TryUseFood(IEntity? user, IEntity? target, UtensilComponent? utensilUsed = null)
|
|
{
|
|
if (!Owner.TryGetComponent(out SolutionComponent? solution))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (user == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (UsesRemaining <= 0)
|
|
{
|
|
user.PopupMessage(user, Loc.GetString("{0:TheName} is empty!", Owner));
|
|
return false;
|
|
}
|
|
|
|
var trueTarget = target ?? user;
|
|
|
|
if (!trueTarget.TryGetComponent(out StomachComponent? stomach))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var utensils = utensilUsed != null
|
|
? new List<UtensilComponent> {utensilUsed}
|
|
: null;
|
|
|
|
if (_utensilsNeeded != UtensilType.None)
|
|
{
|
|
utensils = new List<UtensilComponent>();
|
|
var types = UtensilType.None;
|
|
|
|
if (user.TryGetComponent(out HandsComponent? hands))
|
|
{
|
|
foreach (var item in hands.GetAllHeldItems())
|
|
{
|
|
if (!item.Owner.TryGetComponent(out UtensilComponent? utensil))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
utensils.Add(utensil);
|
|
types |= utensil.Types;
|
|
}
|
|
}
|
|
|
|
if (!types.HasFlag(_utensilsNeeded))
|
|
{
|
|
trueTarget.PopupMessage(user, Loc.GetString("You need to be holding a {0} to eat that!", _utensilsNeeded));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!InteractionChecks.InRangeUnobstructed(user, trueTarget.Transform.MapPosition))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var transferAmount = ReagentUnit.Min(_transferAmount, solution.CurrentVolume);
|
|
var split = solution.SplitSolution(transferAmount);
|
|
if (!stomach.TryTransferSolution(split))
|
|
{
|
|
solution.TryAddSolution(split);
|
|
trueTarget.PopupMessage(user, Loc.GetString("You can't eat any more!"));
|
|
return false;
|
|
}
|
|
|
|
_entitySystem.GetEntitySystem<AudioSystem>()
|
|
.PlayFromEntity(_useSound, trueTarget, AudioParams.Default.WithVolume(-1f));
|
|
trueTarget.PopupMessage(user, Loc.GetString("Nom"));
|
|
|
|
// If utensils were used
|
|
if (utensils != null)
|
|
{
|
|
foreach (var utensil in utensils)
|
|
{
|
|
utensil.TryBreak(user);
|
|
}
|
|
}
|
|
|
|
if (UsesRemaining > 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(_trashPrototype))
|
|
{
|
|
Owner.Delete();
|
|
return true;
|
|
}
|
|
|
|
//We're empty. Become trash.
|
|
var position = Owner.Transform.GridPosition;
|
|
var finisher = Owner.EntityManager.SpawnEntity(_trashPrototype, position);
|
|
|
|
// If the user is holding the item
|
|
if (user.TryGetComponent(out HandsComponent? handsComponent) &&
|
|
handsComponent.IsHolding(Owner))
|
|
{
|
|
Owner.Delete();
|
|
|
|
// Put the trash in the user's hand
|
|
if (finisher.TryGetComponent(out ItemComponent? item) &&
|
|
handsComponent.CanPutInHand(item))
|
|
{
|
|
handsComponent.PutInHand(item);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Owner.Delete();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|