* Add test that puts all components on an entity and checks for no exceptions Also fix all the exceptions that happened because of this * Add comments to the test * Fix nullable errors * Fix more nullable errors * More nullable error fixes * Unignore basic actor component * Fix more nullable errors * NULLABLE ERROR * Add string interpolation * Merge if checks * Remove redundant pragma warning disable 649 * Address reviews * Remove null wrappers around TryGetComponent * Merge conflict fixes * APC battery component error fix * Fix power test * Fix atmos mapgrid usages
152 lines
5.4 KiB
C#
152 lines
5.4 KiB
C#
#nullable enable
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Server.GameObjects.Components.Body.Circulatory;
|
|
using Content.Server.GameObjects.Components.Chemistry;
|
|
using Content.Shared.Chemistry;
|
|
using Content.Shared.GameObjects.Components.Nutrition;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Body.Digestive
|
|
{
|
|
/// <summary>
|
|
/// Where reagents go when ingested. Tracks ingested reagents over time, and
|
|
/// eventually transfers them to <see cref="BloodstreamComponent"/> once digested.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class StomachComponent : SharedStomachComponent
|
|
{
|
|
/// <summary>
|
|
/// Max volume of internal solution storage
|
|
/// </summary>
|
|
public ReagentUnit MaxVolume
|
|
{
|
|
get => Owner.TryGetComponent(out SolutionComponent? solution) ? solution.MaxVolume : ReagentUnit.Zero;
|
|
set
|
|
{
|
|
if (Owner.TryGetComponent(out SolutionComponent? solution))
|
|
{
|
|
solution.MaxVolume = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initial internal solution storage volume
|
|
/// </summary>
|
|
[ViewVariables]
|
|
private ReagentUnit _initialMaxVolume;
|
|
|
|
/// <summary>
|
|
/// Time in seconds between reagents being ingested and them being transferred
|
|
/// to <see cref="BloodstreamComponent"/>
|
|
/// </summary>
|
|
[ViewVariables]
|
|
private float _digestionDelay;
|
|
|
|
/// <summary>
|
|
/// Used to track how long each reagent has been in the stomach
|
|
/// </summary>
|
|
private readonly List<ReagentDelta> _reagentDeltas = new List<ReagentDelta>();
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(100));
|
|
serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
|
|
}
|
|
|
|
protected override void Startup()
|
|
{
|
|
base.Startup();
|
|
|
|
if (!Owner.EnsureComponent(out SolutionComponent solution))
|
|
{
|
|
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionComponent)}");
|
|
}
|
|
|
|
solution.MaxVolume = _initialMaxVolume;
|
|
}
|
|
|
|
public bool TryTransferSolution(Solution solution)
|
|
{
|
|
if (!Owner.TryGetComponent(out SolutionComponent? solutionComponent))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// TODO: For now no partial transfers. Potentially change by design
|
|
if (solution.TotalVolume + solutionComponent.CurrentVolume > solutionComponent.MaxVolume)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Add solution to _stomachContents
|
|
solutionComponent.TryAddSolution(solution, false, true);
|
|
// Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
|
|
foreach (var reagent in solution.Contents)
|
|
{
|
|
_reagentDeltas.Add(new ReagentDelta(reagent.ReagentId, reagent.Quantity));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates digestion status of ingested reagents.
|
|
/// Once reagents surpass _digestionDelay they are moved to the bloodstream,
|
|
/// where they are then metabolized.
|
|
/// </summary>
|
|
/// <param name="frameTime">The time since the last update in seconds.</param>
|
|
public void Update(float frameTime)
|
|
{
|
|
if (!Owner.TryGetComponent(out SolutionComponent? solutionComponent) ||
|
|
!Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Add reagents ready for transfer to bloodstream to transferSolution
|
|
var transferSolution = new Solution();
|
|
|
|
// Use ToList here to remove entries while iterating
|
|
foreach (var delta in _reagentDeltas.ToList())
|
|
{
|
|
//Increment lifetime of reagents
|
|
delta.Increment(frameTime);
|
|
if (delta.Lifetime > _digestionDelay)
|
|
{
|
|
solutionComponent.TryRemoveReagent(delta.ReagentId, delta.Quantity);
|
|
transferSolution.AddReagent(delta.ReagentId, delta.Quantity);
|
|
_reagentDeltas.Remove(delta);
|
|
}
|
|
}
|
|
|
|
// Transfer digested reagents to bloodstream
|
|
bloodstream.TryTransferSolution(transferSolution);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to track quantity changes when ingesting & digesting reagents
|
|
/// </summary>
|
|
private class ReagentDelta
|
|
{
|
|
public readonly string ReagentId;
|
|
public readonly ReagentUnit Quantity;
|
|
public float Lifetime { get; private set; }
|
|
|
|
public ReagentDelta(string reagentId, ReagentUnit quantity)
|
|
{
|
|
ReagentId = reagentId;
|
|
Quantity = quantity;
|
|
Lifetime = 0.0f;
|
|
}
|
|
|
|
public void Increment(float delta) => Lifetime += delta;
|
|
}
|
|
}
|
|
}
|