Files
tbd-station-14/Content.Server/GameObjects/Components/Body/BodyScannerComponent.cs
DrSmugleaf b9196d0a10 Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00

89 lines
3.2 KiB
C#

#nullable enable
using System.Collections.Generic;
using Content.Server.Body;
using Content.Shared.Body.Scanner;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Body
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class BodyScannerComponent : Component, IActivate
{
public sealed override string Name => "BodyScanner";
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(BodyScannerUiKey.Key, out var boundUi)
? boundUi
: null;
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor) ||
actor.playerSession.AttachedEntity == null)
{
return;
}
if (actor.playerSession.AttachedEntity.TryGetComponent(out BodyManagerComponent? attempt))
{
var state = InterfaceState(attempt.Template, attempt.Parts);
UserInterface?.SetState(state);
}
UserInterface?.Open(actor.playerSession);
}
public override void Initialize()
{
base.Initialize();
if (UserInterface == null)
{
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} doesn't have a {nameof(ServerUserInterfaceComponent)}");
}
else
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { }
/// <summary>
/// Copy BodyTemplate and BodyPart data into a common data class that the client can read.
/// </summary>
private BodyScannerInterfaceState InterfaceState(BodyTemplate template, IReadOnlyDictionary<string, BodyPart> bodyParts)
{
var partsData = new Dictionary<string, BodyScannerBodyPartData>();
foreach (var (slotName, part) in bodyParts)
{
var mechanismData = new List<BodyScannerMechanismData>();
foreach (var mechanism in part.Mechanisms)
{
mechanismData.Add(new BodyScannerMechanismData(mechanism.Name, mechanism.Description,
mechanism.RSIPath,
mechanism.RSIState, mechanism.MaxDurability, mechanism.CurrentDurability));
}
partsData.Add(slotName,
new BodyScannerBodyPartData(part.Name, part.RSIPath, part.RSIState, part.MaxDurability,
part.CurrentDurability, mechanismData));
}
var templateData = new BodyScannerTemplateData(template.Name, template.Slots);
return new BodyScannerInterfaceState(partsData, templateData);
}
}
}