Files
tbd-station-14/Content.Server/Disposal/Unit/EntitySystems/DisposableSystem.cs
2021-10-18 23:58:34 +11:00

20 lines
490 B
C#

using Content.Server.Disposal.Unit.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Disposal.Unit.EntitySystems
{
[UsedImplicitly]
internal sealed class DisposableSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in EntityManager.EntityQuery<DisposalHolderComponent>())
{
comp.Update(frameTime);
}
}
}
}