86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Server.Arcade.Components;
|
|
using Content.Shared.Arcade;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.Arcade
|
|
{
|
|
// ReSharper disable once ClassNeverInstantiated.Global
|
|
public class BlockGameSystem : EntitySystem
|
|
{
|
|
private readonly List<BlockGameMessages.HighScoreEntry> _roundHighscores = new();
|
|
private readonly List<BlockGameMessages.HighScoreEntry> _globalHighscores = new();
|
|
|
|
public HighScorePlacement RegisterHighScore(string name, int score)
|
|
{
|
|
var entry = new BlockGameMessages.HighScoreEntry(name, score);
|
|
return new HighScorePlacement(TryInsertIntoList(_roundHighscores, entry), TryInsertIntoList(_globalHighscores, entry));
|
|
}
|
|
|
|
public List<BlockGameMessages.HighScoreEntry> GetLocalHighscores() => GetSortedHighscores(_roundHighscores);
|
|
|
|
public List<BlockGameMessages.HighScoreEntry> GetGlobalHighscores() => GetSortedHighscores(_globalHighscores);
|
|
|
|
private List<BlockGameMessages.HighScoreEntry> GetSortedHighscores(List<BlockGameMessages.HighScoreEntry> highScoreEntries)
|
|
{
|
|
var result = highScoreEntries.ShallowClone();
|
|
result.Sort((p1, p2) => p2.Score.CompareTo(p1.Score));
|
|
return result;
|
|
}
|
|
|
|
private int? TryInsertIntoList(List<BlockGameMessages.HighScoreEntry> highScoreEntries, BlockGameMessages.HighScoreEntry entry)
|
|
{
|
|
if (highScoreEntries.Count < 5)
|
|
{
|
|
highScoreEntries.Add(entry);
|
|
return GetPlacement(highScoreEntries, entry);
|
|
}
|
|
|
|
if (highScoreEntries.Min(e => e.Score) >= entry.Score) return null;
|
|
|
|
var lowestHighscore = highScoreEntries.Min();
|
|
|
|
if (lowestHighscore == null) return null;
|
|
|
|
highScoreEntries.Remove(lowestHighscore);
|
|
highScoreEntries.Add(entry);
|
|
return GetPlacement(highScoreEntries, entry);
|
|
|
|
}
|
|
|
|
private int? GetPlacement(List<BlockGameMessages.HighScoreEntry> highScoreEntries, BlockGameMessages.HighScoreEntry entry)
|
|
{
|
|
int? placement = null;
|
|
if (highScoreEntries.Contains(entry))
|
|
{
|
|
highScoreEntries.Sort((p1,p2) => p2.Score.CompareTo(p1.Score));
|
|
placement = 1 + highScoreEntries.IndexOf(entry);
|
|
}
|
|
|
|
return placement;
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var comp in EntityManager.EntityQuery<BlockGameArcadeComponent>())
|
|
{
|
|
comp.DoGameTick(frameTime);
|
|
}
|
|
}
|
|
|
|
public readonly struct HighScorePlacement
|
|
{
|
|
public readonly int? GlobalPlacement;
|
|
public readonly int? LocalPlacement;
|
|
|
|
public HighScorePlacement(int? globalPlacement, int? localPlacement)
|
|
{
|
|
GlobalPlacement = globalPlacement;
|
|
LocalPlacement = localPlacement;
|
|
}
|
|
}
|
|
}
|
|
}
|