50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using Content.Shared.MobState.State;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Shared.MobState
|
|
{
|
|
public interface IMobStateComponent : IComponent
|
|
{
|
|
IMobState? CurrentState { get; }
|
|
|
|
bool IsAlive();
|
|
|
|
bool IsCritical();
|
|
|
|
bool IsDead();
|
|
|
|
bool IsIncapacitated();
|
|
|
|
(IMobState state, int threshold)? GetEarliestIncapacitatedState(int minimumDamage);
|
|
|
|
(IMobState state, int threshold)? GetEarliestCriticalState(int minimumDamage);
|
|
|
|
(IMobState state, int threshold)? GetEarliestDeadState(int minimumDamage);
|
|
|
|
(IMobState state, int threshold)? GetPreviousCriticalState(int maximumDamage);
|
|
|
|
bool TryGetEarliestIncapacitatedState(
|
|
int minimumDamage,
|
|
[NotNullWhen(true)] out IMobState? state,
|
|
out int threshold);
|
|
|
|
bool TryGetEarliestCriticalState(
|
|
int minimumDamage,
|
|
[NotNullWhen(true)] out IMobState? state,
|
|
out int threshold);
|
|
|
|
bool TryGetEarliestDeadState(
|
|
int minimumDamage,
|
|
[NotNullWhen(true)] out IMobState? state,
|
|
out int threshold);
|
|
|
|
bool TryGetPreviousCriticalState(
|
|
int maximumDamage,
|
|
[NotNullWhen(true)] out IMobState? state,
|
|
out int threshold);
|
|
|
|
void UpdateState(int damage, bool syncing = false);
|
|
}
|
|
}
|