135 lines
3.9 KiB
C#
135 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Lathe
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{
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[NetworkedComponent()]
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public class SharedLatheDatabaseComponent : Component, IEnumerable<LatheRecipePrototype>, ISerializationHooks
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{
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public override string Name => "LatheDatabase";
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[DataField("recipes")] private List<string> _recipeIds = new();
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private readonly List<LatheRecipePrototype> _recipes = new();
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void ISerializationHooks.BeforeSerialization()
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{
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var list = new List<string>();
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foreach (var recipe in _recipes)
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{
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list.Add(recipe.ID);
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}
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_recipeIds = list;
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}
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void ISerializationHooks.AfterDeserialization()
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var id in _recipeIds)
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{
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if (prototypeManager.TryIndex(id, out LatheRecipePrototype? recipe))
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{
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_recipes.Add(recipe);
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}
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}
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}
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/// <summary>
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/// Removes all recipes from the database if it's not static.
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/// </summary>
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/// <returns>Whether it could clear the database or not.</returns>
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public virtual void Clear()
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{
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_recipes.Clear();
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}
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/// <summary>
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/// Adds a recipe to the database if it's not static.
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/// </summary>
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/// <param name="recipe">The recipe to be added.</param>
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/// <returns>Whether it could be added or not</returns>
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public virtual void AddRecipe(LatheRecipePrototype recipe)
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{
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if (!Contains(recipe))
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_recipes.Add(recipe);
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}
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/// <summary>
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/// Removes a recipe from the database if it's not static.
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/// </summary>
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/// <param name="recipe">The recipe to be removed.</param>
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/// <returns>Whether it could be removed or not</returns>
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public virtual bool RemoveRecipe(LatheRecipePrototype recipe)
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{
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return _recipes.Remove(recipe);
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}
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/// <summary>
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/// Returns whether the database contains the recipe or not.
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/// </summary>
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/// <param name="recipe">The recipe to check</param>
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/// <returns>Whether the database contained the recipe or not.</returns>
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public virtual bool Contains(LatheRecipePrototype recipe)
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{
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return _recipes.Contains(recipe);
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}
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/// <summary>
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/// Returns whether the database contains the recipe or not.
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/// </summary>
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/// <param name="id">The recipe id to check</param>
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/// <returns>Whether the database contained the recipe or not.</returns>
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public virtual bool Contains(string id)
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{
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foreach (var recipe in _recipes)
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{
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if (recipe.ID == id) return true;
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}
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return false;
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}
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public List<string> GetRecipeIdList()
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{
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var list = new List<string>();
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foreach (var recipe in this)
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{
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list.Add(recipe.ID);
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}
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return list;
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}
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public IEnumerator<LatheRecipePrototype> GetEnumerator()
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{
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return _recipes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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[NetSerializable, Serializable]
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public class LatheDatabaseState : ComponentState
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{
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public readonly List<string> Recipes;
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public LatheDatabaseState(List<string> recipes)
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{
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Recipes = recipes;
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}
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}
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}
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