* Deprecate IActionBlocker in favour of cancellable events * Bring back old speech/emoting component restrictions * Rename action blocker listener methods * Use Entity System public methods instead of extension methods Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
15 lines
297 B
C#
15 lines
297 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Inventory.Events
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{
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public class EquipAttemptEvent : CancellableEntityEventArgs
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{
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public EquipAttemptEvent(IEntity entity)
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{
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Entity = entity;
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}
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public IEntity Entity { get; }
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}
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}
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