51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Analyzers;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Shared.Hands
|
|
{
|
|
/// <summary>
|
|
/// This interface gives components behavior when they're held on the selected hand.
|
|
/// </summary>
|
|
[RequiresExplicitImplementation]
|
|
public interface IHandSelected
|
|
{
|
|
[Obsolete("Use HandSelectedMessage instead")]
|
|
void HandSelected(HandSelectedEventArgs eventArgs);
|
|
}
|
|
|
|
public class HandSelectedEventArgs : EventArgs
|
|
{
|
|
public HandSelectedEventArgs(IEntity user)
|
|
{
|
|
User = user;
|
|
}
|
|
|
|
public IEntity User { get; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised when an item entity held by a hand is selected.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public class HandSelectedEvent : HandledEntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// Entity that owns the selected hand.
|
|
/// </summary>
|
|
public IEntity User { get; }
|
|
|
|
/// <summary>
|
|
/// Item in the hand that was selected.
|
|
/// </summary>
|
|
public IEntity Item { get; }
|
|
|
|
public HandSelectedEvent(IEntity user, IEntity item)
|
|
{
|
|
User = user;
|
|
Item = item;
|
|
}
|
|
}
|
|
}
|