# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using System;
|
|
using Content.Shared.Sound;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Players;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Shared.Gravity
|
|
{
|
|
[RegisterComponent]
|
|
[NetworkedComponent]
|
|
public sealed class GravityComponent : Component
|
|
{
|
|
public override string Name => "Gravity";
|
|
|
|
[DataField("gravityShakeSound")]
|
|
public SoundSpecifier GravityShakeSound { get; set; } = new SoundPathSpecifier("/Audio/Effects/alert.ogg");
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool Enabled
|
|
{
|
|
get => _enabled;
|
|
set
|
|
{
|
|
if (_enabled == value) return;
|
|
_enabled = value;
|
|
if (_enabled)
|
|
{
|
|
Logger.Info($"Enabled gravity for {Owner}");
|
|
}
|
|
else
|
|
{
|
|
Logger.Info($"Disabled gravity for {Owner}");
|
|
}
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
private bool _enabled;
|
|
|
|
public override ComponentState GetComponentState(ICommonSession player)
|
|
{
|
|
return new GravityComponentState(_enabled);
|
|
}
|
|
|
|
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
|
{
|
|
base.HandleComponentState(curState, nextState);
|
|
if (curState is not GravityComponentState state) return;
|
|
Enabled = state.Enabled;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
protected sealed class GravityComponentState : ComponentState
|
|
{
|
|
public bool Enabled { get; }
|
|
|
|
public GravityComponentState(bool enabled)
|
|
{
|
|
Enabled = enabled;
|
|
}
|
|
}
|
|
}
|
|
}
|